Texturing WorkflowΒΆ

  • Create and UV-unwrap the mesh in Blender
  • Optionally, bake AO and normal from high to lowpoly in Blender
  • Make textures in Material Maker
  • Bring textures and the model as an obj into Material Painter
  • Texture the model in Material Painter
  • Export textures to Godot Engine or elsewhere