Baking Mesh MapsΒΆ
For faster texturing, mesh-dependend textures are baked to achieve different effects. Material Painter allows baking the curvature, id and world position maps. Normal and ambient occlusion maps can be baked in Blender.
For faster texturing, mesh-dependend textures are baked to achieve different effects. Material Painter allows baking the curvature, id and world position maps. Normal and ambient occlusion maps can be baked in Blender.